Sep 242008

Ive played this game some and to be honest it is tons fo fun as far as mmo’s go. Ive had the tendency to bea healer/nuker lately this kind of classless system is exactly whats needed. A little excerpt from Voyages of Vanguard:

a) Ryzom has no classes. Anyone can do anything. You gain XP and when you level, say level 40 in fight, you will get 10 points. You can spend those points on heal, fighting, crafting or harvesting. You can be a healer that fights and crafts. The max for each tree is 250. There are many many trees. In combat, for example, there is “close combat” that gets into “hand to hand” or “daggers.” Someone did some nerd math on the forums there once and found that it would take someone (playing a LOT) around 9 years to max all of them out.

c) There is instant travel, in the form of teleportation, but you must visit the teleporters to gain a ticket. You can buy a ticket, but once you use it it is gone. I have stuck myself in the wilderness many times because I forgot to bring my tickets.

d) You must “trek” everywhere. If you have a mount and (up to) 3 packers (think pack mules) and you want to move them, you cannot teleport them. You must WALk to the other lands. It’s not easy, we assemble treks all the time to move packers and mounts and to get new players their teleport tickets.

3) There is no “loot greed.” Any new player can be outfitted pretty quickly if they ask around. Basic gear is easy, and since anyone can craft and harvest, armor and weapons are not as important as in any game. There are pieces of incredible armor or weapons, but they, like anything else, rot away eventually.

They make a lot of points and really if you haven’t tried it out, I highly recommend it.


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